Roles and
Careers
Each character plays a certain role in the game, whether it be that
of the the leader, the heavy, the face-man, the brains or whatever.
One easy way to define a role is as a professional career, such as
doctor, lawyer, journalist, technician, police officer, soldier,
dealer, conman, thief or any number of others.
Starting skills
Each role has a set of ten core skills. Each character gets 40
points to spend on the ten Core Skills for their role/career. The
player does not have to point points into every skill on their
character's Core Skills list.
Each character also gets 20 points to spend on skills outside that
list (called General Skills), reflecting their education and
experiences outside their career (and allowing players to pick up
the useful skills like driving and swimming that their character
will need just to get by). They can choose to be a
Jack-of-all-trades with many skills at a low or average level, or a
specialist with a few skills at a high level, or some balance of
both.
The
first 40 skill points can only
be spent on the ten Core Skills for the character's role, and the
additional 20 points can only
be spent on General Skills outside the role's core list.
Roles
are specific to the game setting and can be created ad
hoc
by the GM. A Wild West game will have roles such as Cowboy, Indian
Brave, Gunfighter, Lawman, Prospector, Mountain Man, Tenderfoot,
Floozy and so on. A Cyberpunk game will have roles like
Razorboy/girl, Deck Jockey, Dealer, Enforcer, Road Warrior etc.
Sample
generic character roles
These roles are suited to a present-day setting and are mostly rather
mundane, with the exception of the 'Martial Artist'. They are
included here to give GMs and Players and idea of where to start when
creating new roles. More setting-specific role will be included in
the supplements for Lead and Chrome.
Academic
Credibility/Swindle
Expert (choose field)
General Education
Journalism/Writing
Languages: (choose one)
Public Speaking
Research
Science, Physical: (choose one)
Science, Social: (choose one)
Teaching
Athlete
Acrobatics
Athletics
Climbing
Endurance
Leadership
Martial Arts: (choose one)
Sport: choose one
Strongman/Weightlifting
Swimming
Throw
Con-Artist
Awareness
Counterfeiting/Forgery
Credibility/Swindle
Dodge/Escape
Fast-Talk
Insight
Intimidation
Public Speaking
Streetwise
Wit
Doctor
Credibility/Swindle
First Aid
General Education
Insight
Interview
Medicine:
(choose one)
Research
Science,
Physical: Pharmacy
Science,
physical: (choose from Biology or Chemistry)
Surgery
Gambler
Gangster/Thug
Awareness
Credibility/Swindle
Etiquette
Firearms: Handgun
Gambling
Insight
Pick Pocket/Sleight of Hand
Poker face
Stage Magic: Cardsharp
Streetwise
Gangster/Thug
Awareness
Commerce/Trading
Concealment/Evasion
Firearms: choose one
Intimidation
Local Knowledge
Martial Arts: Streetfighting
Melee: Small Blade
Streetwise
Tail
Journalist
Awareness
Credibility/Swindle
Fast-Talk
General Education
Insight
Interview
Journalism/Writing
Photography and Film
Public Speaking
Research
Lawyer
Awareness
Credibility/Swindle
Etiquette
Expert (choose field)
General Education
Insight
Interrogation
Law
Public Speaking
Research
Martial Artist
Acrobatics
Archery: (choose one)
Athletics
Climb
Dodge/Escape
Martial Arts: (choose one)
Melee: (choose one)
Sneak
Teaching
Throw
Pilot
Awareness
Communications/Signals
General Education
Leadership
Mechanic/Technician: Aviation
Navigation/Map-Reading
Pilot: (choose one)
Science, Physical: Meteorology
Weapon Systems: Guided Missiles
Weapon Systems: Gunnery
Police Officer
Athletics
Awareness
Firearms:
(choose one)
Interrogation
Intimidation
Insight
Law
Local Knowledge
Martial
Arts: (choose one)
Tail
Private Detective
Awareness
Credibility/Swindle
Firearms:
(choose one)
Intimidation
Insight
Law
Research
Sneak
Streetwise
Tail
Sailor
Communications/Signals
Diving: (choose one)
Mechanic/Technician: Maritime
Navigation
Seamanship: (choose two)
Science, Physical: Meteorology
Survival
Swimming
Weapon Systems: (choose one)
Soldier
Athletics
Awareness
Firearms:
(choose two)
Leadership
Martial
Arts: (choose one)
Melee:
(choose one)
Parachuting
Survival
Weaponsmith
Mechanic/Technician
Computer Programming
Electronic Security
Expert (choose field)
General Education
Hacking
Local Knowledge
Pick Lock
Mechanic/Technician:
(choose two)
Weaponsmith
Thief
Awareness
Climbing
Concealment/Evasion
Fast-Talk
Dodge/Escape
Electronic Security
Pick Lock
Pick Pocket/Sleight of Hand
Sneak
Streetwise
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