Every attack has a Penetration (PEN) stat, and every target has a
corresponding Armour Value (AV). Both of these numbers can be as low
as zero or as high as a thousand.
PEN
and AV values are not linear – that is to say that AV 2 is not
double the thickness of material than AV 1, and a weapon with PEN 4
is much more than twice as powerful as one with a PEN 2. In the real
world, the 7.62mmS round fired by the AK-47 (PEN 6) can penetrate
6mm (¼”)
of steel plate – not bad for an assault rifle – while a .50 BMG
heavy machine gun round (PEN 12) can penetrate 20mm (¾”)
of the same material.
If the PEN of an attack is less than Armour Value AV of the target,
the attack does not penetrate (but may still do some non-lethal
damage). If PEN is greater than AV, the attack penetrates doing
normal damage. If PEN is equal to AV, the attack penetrates but with
a -4 modifier to the wound roll.
Since the penetration of bullets is largely dependant on velocity,
and velocity falls with increasing distance from the muzzle, PEN for
ranged weapons is affected by the range of the attack as follows:
For
handguns and SMGs,
PEN drops by one at every range band beyond Medium: -1 at Long
(50-100m/yd), -2 at Very Long (100-200m/yd), and -3 at Far
(200-400m/yd) and -4 at Very Far (400-800m/yd). Handguns and SMGs
are
For
rifles and machine guns,
PEN drops by one at every range band beyond Long range: -1 at Very
Long (100-200m/yd), -2 at Far (200-400m/yd), -3 at Very Far
(400-800m/yd), -4 at Distant (800-1600m/yd) and -5 at Very Distant
(1600-3200m/yd).
PEN
and DC Range Modifiers
Range Band
|
Handgun/ SMG
|
Rifle/MG
|
||
|
PEN
|
DC
|
PEN
|
DC
|
Contact
|
0
|
+1
|
0
|
+1
|
Point Blank (0-1m/yd)
|
0
|
0
|
0
|
0
|
Close (1-12m/yd)
|
0
|
0
|
0
|
0
|
Short (12-25m/yd)
|
0
|
0
|
0
|
0
|
Medium (25-50m/yd)
|
0
|
0
|
0
|
0
|
Long (50-100m/yd)
|
-1
|
0
|
0
|
0
|
Very Long (100-200m/yd)
|
-2
|
-1
|
-1
|
-1
|
Far (200-400m/yd)
|
-3
|
-1
|
-2
|
-1
|
Very Far (400-800m/yd)
|
-4
|
-1
|
-3
|
-1
|
Distant (800-1,600m/yd)
|
-5
|
-1
|
-4
|
-1
|
Very Distant (1,600-3,200m/yd)
|
-6
|
-2
|
-5
|
-2
|
As
an optional rule,
modern high-velocity rifle Ball ammunition should be treated as Soft
Point (SP) from Point-Blank to Medium ranges (0-50m/yd), as at these
distances the hyper-velocity bullet tends to yaw rapidly and
fragment on impact [author's note: this is a rough approximation of
reported observations].
The
PEN value for shot (from shotguns
or other weapons firing shot shells) is subject to the special rules
listed under Ammunition.
Thus a 7.62mm NATO round (PEN 7) will penetrate a NIJ type III
bullet-proof vest (AV 6) with full wound potential at up to Long
range (0-100m/yd), with reduced wound potential from Very Long range
(100-200m/yd), but will not penetrate beyond that.
For simplicity's sake, the PEN Damage Class (DC, see below) of large
calibre guns (autocannon and artillery) and other powerful weapons
are divided by five. These modified stats are called Structural
Penetration (SPEN) and Structural Damage Class (SDC) and are equal
to five points of regular PEN and DC. Similarly, vehicle and
building AV is divided by five and referred to as Structural Armour
Value (SAV). SPEN and SDC should be multiplied by five when used
against human and animal targets, and SAV multiplied by five when
hit by small arms.
Sloped
armour: Sloping armour
increases its effective thickness (and so AV) against horizontal
attacks (i.e. from other tanks or ground units). Thus, 60mm of steel
armour (or equivalent) angled back at 60 degrees has the same
effective thickness of 120mm of the same armour set vertically.
AV and SAV for armoured vehicles is given as two figures (the second
in brackets), plus a third figure in degrees indicating how far back
from the vertical the armour is inclined (sloped). The first figure
indicates the SAV for effective thickness of the armour against a
horizontal attack, while the second indicates the SAV for the actual
thickness against an attack from the optimal angle.
Without going into the maths of it, the table below shows (roughly)
the how much you should multiply actual armour thickness by to get
the effective thickness at various angles.
Angle
from: Effective
Vertical Horizontal Thickness
0°-15° 90°-75° x1
30° 60° x1.2
45° 45° x1.5
60° 30° x2
75° 15° x4
80° 10° x6
Of course, you don't always have to
attack horizontally. Aircraft in flight and infantry on top of
buildings can fire down onto the exposed upper deck and turret roof
of a tank. Troops in trenches can stick limpet mines to the bottoms
of tanks overrunning their positions. This is where the second SAV
figure comes in – it is used when the attack is launched from the
optimal angle (perpendicular to the armour plate).
It should be pointed out that
sloped armour offers no weight advantage over vertically-arranged
armour. While the sloped plate is effectively thicker, it is also
proportionately longer and heavier. However, sloped armour can
partially or fully deflect projectiles, especially smaller calibre
ones such as APFSDS, further increasing its effective thickness.
Composite armour containing layers
of ceramics or glass (such as Chobham, Burlington, Dorchester,
Combination-K and others) does not benefit from sloping, partly
because an oblique impact is likely to completely shatter the
ceramic or glass matrix, and partly because the plates are often as
thick as they are high or long.
Small Arms
AV
|
Description
|
PEN
|
Example
Attacks
|
0
|
Bare skin, light clothing
|
0
|
Punch, kick, club
|
1
|
Human skull, heavy clothing, leather,
stab/slash/spike-proof clothing, padded jack/gambeson, horse or
cow hide
|
1
|
Small knife/switch blade,, #4 to #12 birdshot, rock
salt
|
2
|
NIJ Type I:
ultralight ballistic cloth, chain mail, riot shield
|
2
|
Fighting knife/bayonet, machete, sword, .22LR, .32
ACP, .380 ACP, #3 to #FF birdshot
|
3
|
NIJ Type IIA/Russian Class 1:
light ballistic cloth, steel helmet, medieval plate armour, ZSh-1
aramid fibre helmet, 1mm steel plate
|
3
|
.38 Special, .40 S&W .45 ACP, 9mm Makarov, #4 to
#0 buckshot, shrapnel, grenade splinters
|
4
|
NIJ Type II/HOSBD HG1:
US PASGT ballistic nylon helmet (tested), light covert ballistic
vest, disguised ballistic waistcoat
|
4
|
7.63mm Mauser/7.62mm Tokarev pistol, 9mm Makarov AP,
9mm Parabellum pistol, 10mm Auto, .357 Magnum, .45 Colt, #00 to
#0000 buckshot
|
5
|
NIJ Type IIIA/Russian Class 2/HOSBD HG2 and SG1:
Russian Kazak-5 vest, US PASGT vest, ballistic nylon/kevlar
helmet (claimed), Russian SPHERA-S titanium helmet, Russian
MASKA-1Sch steel helmet, disguised ballistic jacket, standard
ballistic shield
|
5
|
7.62mm Tokarev SMG, 9mm parabellum SMG, .357 Sig,
.44-40 Winchester, .44 Magnum, 5.45mm Soviet, 5.56mm NATO, 12ga
rifled slug
|
6
|
NIJ
Type III/ Russian Class 3:
Russian Kazak-4 vest, 6mm/¼”
steel plate
|
6
|
7.62x39mm Soviet, .454 Casull, 9mm Parabellum 7N21
AP
|
7
|
Russian
Class 5/HOSBD RF1:
US Interceptor Body Armour, Improved Outer Tactical Vest (IOTV)
and Modular Tactical Vest (MTV) with SAPI insert, Russian Kazak-6
vest, OMON vest, 8mm steel plate
|
7
|
7.62x51mm NATO, 7.62x54mmR Soviet, .30-06
Springfield, 7.62mm Soviet AP, 5.45mm Soviet AP, 9mm Parabellum
7N31 AP
|
8
|
10mm/⅜”
steel plate
|
8
|
|
9
|
NIJ
Type IV/HOSBD RF2:
US Interceptor armour, IOTV and MTV with E-SAPI insert, 12.5mm/½”
steel plate, heavy (wheeled) ballistic shield
|
9
|
.30-06 Springfield AP, 7.62x51mm NATO AP, 7.62x54mmR
Soviet AP,
|
10
|
15mm steel rolled homogeneous armour (RHA) or
equivalent
|
10
|
.50 BMG M8 API-T at 500m
|
11
|
17.5mm RHA
|
11
|
|
12
|
20mm RHA (15mm RHA at 100m/yd)
|
12
|
.50 BMG ball
|
13
|
22.5mm RHA (20mm RHA at 100m/yd)
|
13
|
|
14
|
25mm RHA (22.5mm RHA at 100m/yd, 20mm RHA at
550m/yd)
|
14
|
.50 BMG M2 AP, M20 API-T
|
15
|
30mm RHA (25mm RHA at 100m/yd, 20mm RHA at
1,500m/yd)
|
15
|
|
16
|
35mm RHA (30mm RHA at 100m/yd)
|
16
|
14.5x114mm, .50 BMG SLAP
|
17
|
40mm RHA (35mm RHA at 100m/yd
|
17
|
|
18
|
45mm RHA (40mm RHA at 100m/yd)
|
18
|
14.5x114mm AP
|
19
|
50mm RHA (45mm RHA at 100m/yd)
|
19
|
|
20
|
55mm sRHA (50mm RHA at 100m/yd)
|
20
|
14.5x114mm HEI-AP
|
Autocannon and Artillery
SAV
|
Equivalent
thickness of rolled homogeneous steel armour (RHA)
|
SPEN
|
Example
Attacks
|
5
|
60mm
|
5
|
40mm British Class S
|
6
|
70mm
|
6
|
37 x 263mm German BK 37 APCR,
|
7
|
80mm
|
7
|
30x173mm US, 37x195mm Soviet
|
8
|
90mm
|
8
|
47mm British Class P
|
9
|
100mm
|
9
|
|
10
|
110mm
|
10
|
57mm British QF 6-pdr, 76.2mm Soviet F-34
|
12
|
120mm
|
12
|
|
14
|
130mm
|
14
|
8.8 cm KwK 36 L/56 APCBC
|
16
|
150mm
|
16
|
100mm Soviet D-10 APHE, 122mm Soviet D-25 APHE
|
18
|
175mm
|
18
|
|
20
|
200mm
|
20
|
|
22
|
225mm
|
22
|
100mm Soviet T-12 APFSDS at 500m
|
24
|
250mm
|
24
|
|
26
|
275mm
|
26
|
100mm Soviet T-12 APFSDS
|
28
|
300mm
|
28
|
|
30
|
325mm
|
30
|
|
32
|
350mm
|
32
|
|
34
|
375mm
|
34
|
|
36
|
400mm
|
36
|
|
38
|
450mm
|
38
|
|
40
|
500mm
|
40
|
|
42
|
550mm
|
42
|
|
44
|
600mm
|
44
|
|
46
|
650mm
|
46
|
|
48
|
700mm
|
48
|
|
50
|
750mm
|
50
|
|
52
|
800mm
|
52
|
|
54
|
900mm
|
54
|
|
56
|
1000mm
|
56
|
|
58
|
1100mm
|
58
|
|
60
|
1200mm
|
60
|
|
62
|
1300mm
|
62
|
|
64
|
1400mm
|
64
|
|
66
|
1500mm
|
66
|
|
68
|
1600mm
|
68
|
|
70
|
1700mm
|
70
|
|
Cover
If you're too poor to afford body armour, or even if you're not,
it's a great idea to take cover behind something solid during a
gunfight.
Cover only protects you depending on the angle from which the fire
is coming. A wall or a slit trench is no use if someone is shooting
at you from directly above.
Cover
AV
Cover
type AV Cover type AV
Hollow
wooden door: 1
Solid
wooden door 2
Steel
door: 5
Interior
partition wall:
Thin
wooden wall: 2
Log
wall: 4
Brick
wall:
Breeze/cinder
block wall, single: 6
Breeze/cinder
block wall, double: 9
Stone
wall:
Light
concrete wall (15cm): 12
Medium
concrete wall (30cm): 18
Heavy
concrete wall (50cm): 30
Sandbag
wall, single layer: 6
Sandbag
wall, double layer: 9
Tree
trunk (15cm): 4
Car
door/body: 3
Car
windscreen: 3
Car
wheel: 5
Car
engine block:
Oil
drum, empty, one side (1-2mm): 4
Oil
drum, empty, both sides: 5
Oil
drum, full of water: 25
Oil
drum, full of sand: 9
Oil
drum, full of (set) concrete: 25
Human
body, front to back: 3
Human
body, side to side: 4
Human
body, top to bottom: 5
Layering armour and
cover:
To
calculate the AV for layered armour, take the layer with the highest
AV as the base, and add one point for each additional layer.
The
reason for this rule is that the relationship between AV and armour
strength is not linear, but exponential: AV 2 is not simply twice as
thick strong as AV 1, but more like four times as strong. Thus,
wearing two bullet-proof vests one on top of the other does not
double your AV.
Characters
may stack two or three layers of armour, within reason. Only one
layer can be something bulky like a flack vest or a steel breastplate
(or any rigid or semi-rigid armour), and players and GM must use
common sense to decide what is reasonable.
For
example, a character who is really paranoid about getting shot might
wear a light ballistic cloth t-shirt under a flack vest, with an
oversized medium armour jacket over the top.
Cover
AV also layers with the AV of worn armour, using the same rules.
Multiple pieces of cover can be layered together.
Cover
may often have a higher AV than any armour worn, in which case it is
used as the base AV, and the +1 AV bonus for each further layer is
added to it. Something that has just blasted through a foot-thick
concrete block is unlikely to be stopped by a flak jacket.
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